Not as in, snow level, desert level, but meaning underwater stages, swinging across vines, riding in a mine kart (sadly now expected in every platformer) and shooting across levels in barrels. A simple touch of the L button can flip the tag team around.īut beating enemies and collecting bananas is not what sets Donkey Kong Country apart from the rest, it is the fact each level has it's own novelty. While Diddy acts partially as another life, the two also have a few minute differences in attributes, such as DK can pound the ground or kill the bigger enemies, while Diddy can jump father than DK. Donkey kong 3 gameboy advance free#This manoeuvre will vary on who you play as, for DK can free Diddy should he find a barrel shaking near by containing his imprisoned friend. The only way to defeat your adversaries is to jump on to of them, roll into them using the B button, throw a barrel at them, should a barrel be near by or hold down R and press A to pull off a special manoeuvre. While it will seem no different to any other platformer, you are required to run or jump your way through each stage, possibly smiting a few enemies as you go only to end up having to face a boss. To put that it is unbelievably addictive and enjoyable is only the beginning of it. But the one aspect that seems to be repeated over and over again is the gameplay. It would be fair to say that most platform games out there have imitated Donkey Kong Country in some shape or form, whether it is level environments to enemy design. Matching this up with the traditional jungle drum beat, you can see why Donkey Kong Country's soundtrack helps it maintain such a unique style, while giving the essence of a dense rainforest, while still slipping in its own memorable theme music. But not just that the usual bird cries and other animal calls have been included, along with all the other sounds such as enemy grunts or the squeals of DK and Diddy. While some of DKC's soundtrack has been altered on the GBA due to the audio player differences and other tunes have been remixed for a more newer feel, however for fans of the original you'll be pleased to know all the Donkey Kong tunes are back. As well as this, when looking into the cabins of Cranky, Funky and Candy you will notice they are more representative of each characters personality. Along with their life like reaction to enemies and enemy movement themselves the game has a much more hands on feel. The way in which they move so fluidly and over emphasized is very gratifying and even if at some points they do become fairly rough around the edges, or the animations become a little slow, they still look positively excellent. Careful use of lighting has made them look even more crisp and cartoony, as is the Donkey Kong style. The main praise for graphics is within the character models and their animations. Plus the lack of detail here makes the levels seem far too clean it is a great shame the level designs deteriorate in style from the beginning but gradually they do pick up in quality as you near completion.Ī nice addition to the GBA version is the fact rats and spiders sneak about in the background, just to add a tad more depth. Sadly this atmosphere is lost as the levels progress underground where the detail is a little scattered and in the factory levels where there is a sense of blandness, which although suits a factory is not eye pleasing at all. The extensive detail in each and very aspect of environment give a feel of depth and the use of two layers showing off more trees or mountain ranges in the back ground add to the feel of being in a jungle. Nine years later, you'd expect them to have aged quite badly against the graphics on the GBA, but this is not so as once again the vibrant colourful environments and gorgeous edging on 3D character models succeed in impressing. In the days of the SNES DKC's graphics were at the pivotal point of brilliance and were truly a sight to behold. Obviously nine years ago plot wasn't needed in a game, it was the game play that mattered. Donkey kong 3 gameboy advance full#When DK returns Cranky tells DK what happened, and DK is immediately full of rage and determination to get his bananas and free Diddy. For those too young to remember, myself included, Donkey Kong goes out for a night on the jungle and leaves his good buddy Diddy Kong guarding his stash of bananas, as part of Diddy's "hero training." Unfortunately as fate has it a group of Kremlings take this opportunity to move in and capture small little Diddy and steal DK's bananas for what purpose, is unknown.
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